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Old Feb 23, 2011, 10:54 PM // 22:54   #1
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Default Make +10 armor vs species an inscription

I am sure this has been talked about before but I could not find an active thread, or any thread for that matter, on the subject. If the subject has had threads before and been discussed thoroughly then mods please close this thread.

Now that that's out of the way I believe it to be about time to make inscriptions that give +10 armor vs a specific creature types. They would not need to be implemented in the pvp equipment creation panel and would help players acquire +10 armor vs creature type shields without spending a mountain of gold(ex. +10 armor vs demons for DoA).'

EDIT: It seems I could have been more clearer. The idea is to just take the existing +10 armor vs creature types and make them drop in NF and EoTN as inscriptions.

EDIT 2: Would also like to see the +15%/-1 health/energy regen damage modifiers put in as well.

Last edited by Swingline; Feb 27, 2011 at 07:18 AM // 07:18..
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Old Feb 23, 2011, 11:29 PM // 23:29   #2
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problem is there are alot of creature species, just to name afew:

- Plants
- Demons
- Humans ? (Kournans, Corsairs)
- Bugs
- Harpys

and more...

I would support it, but doesn't seem feasible
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Old Feb 23, 2011, 11:54 PM // 23:54   #3
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/notsigned

ever since they allowed inscriptions all everyone wants is even more inscriptions
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Old Feb 24, 2011, 12:02 AM // 00:02   #4
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Quote:
would help players acquire +10 armor vs creature type shields without spending a mountain of gold(ex. +10 armor vs demons for DoA).'
If you need a +10 armor vs demons for DoA, you should have a mountain of gold. Or just do without it.
Futile adding unnecessary things to the game while there are crucial things to work on is a bad idea.

/notsigned
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Old Feb 24, 2011, 12:17 AM // 00:17   #5
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just make 10 vs human

but make it req 3 divine favor though
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Old Feb 24, 2011, 12:41 AM // 00:41   #6
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If you're doing DoA 10 armor isn't going to make a huge difference, with SY!/ST + Mantra up.
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Old Feb 24, 2011, 03:35 AM // 03:35   #7
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if they made +10 vs humans... people would use them in pvp
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Old Feb 24, 2011, 05:08 AM // 05:08   #8
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Yeah, I'm pretty sure you're all missing the OP's point. The +armor vs species thing he's talking about is the shield equivalent of the "of slaying" mods.

[[http://www.guildwiki.org/Weapon_modifier#Species]]

"There are "Armor +4-10 vs <species>" modifiers available for Charr, Demons, Dragons, Dwarves, Giants, Ogres, Plants, Skeletons, Tengu, Trolls, and Undead. Every "Armor +4-10 vs <species>" has a corresponding species slaying upgrade."

Basically, nearly everything that is available as an inherent modifier is available as an inscription, with four exceptions: the +15% -1hp, +15% -1eregen, condition reduction on staves, and the +armor vs species.

It would work the same was as the existing +armor vs damage type, except substituting the species list that is already programmed in place.

Basically, the system is already in place, the list of species is already there, and it is quite a feasible and simple idea. I personally would kind of like this to happen

That being said, it's definitely not high on my list of things to ask for.

Hope that clears things up!
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Old Feb 24, 2011, 06:56 AM // 06:56   #9
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/signed

In all likelihood, the prices of "old school" items would be unaffected whilst newer/poorer players would have access to the same level of gear (that is one of the principles of Guild Wars after all).
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Old Feb 24, 2011, 08:03 AM // 08:03   #10
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Quote:
Originally Posted by drkn View Post
If you need a +10 armor vs demons for DoA, you should have a mountain of gold.
/notsigned
Or just buy one of the greens thats +10 vs demons also, it would be nice if they would add 20%vs mods for scythes,spears and daggers
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Old Feb 24, 2011, 10:45 AM // 10:45   #11
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Hell yes! Because we need even less chances to get perfect "forget me not" inscriptions...
plus AR vs humans would be totaly broken for PvP.

/not signed
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Old Feb 24, 2011, 12:09 PM // 12:09   #12
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rather than keep whinging that you can't afford those shields, go take a look at the green DoA shields. They're 2-3k each.





Profit.
Seriously if you need a shield like that in DoA it means you're most likely tanking, which implies you have done DoA quite a few times, therefore 30-40e shouldn't represent a mountain of cash for you.
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Old Feb 24, 2011, 01:07 PM // 13:07   #13
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Quote:
Originally Posted by S4br3t00th View Post
plus AR vs humans would be totaly broken for PvP.

/not signed
OP specified that it would only be mods which already exist in-game. Obviously +10 vs humans would be stupid, that's why no no suggests it.
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Old Feb 24, 2011, 04:46 PM // 16:46   #14
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Quote:
Originally Posted by S4br3t00th View Post
plus AR vs humans would be totaly broken for PvP.

/not signed
How's it broken? I am just too lazy to switch shield (and make it req 3 divine favor too)
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Old Feb 24, 2011, 04:57 PM // 16:57   #15
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Quote:
Originally Posted by yum View Post
How's it broken? I am just too lazy to switch shield (and make it req 3 divine favor too)
You're wondering why's it broken? +10 vs type is only for that type. +10 vs human would be as if you had all of them (slashing/piercing/blunt/cold/fire/lightning/earth) at the same time.

Given that in PvP unless it's a homogenous Invoke spike team with no physicals or water eles (highly unlikely), you're going to be taking extra damage from half the team (Rangers, Warriors).

If you're being trained by melee and get hit with Crip shot/Burning arrow + Invoke lightning or Shard storm for example, that's when it starts being different.

Hell, even a Standard Shock axe/Dev hammer + cripslash conjure warrior frontline has 2 damage types, before counting Cripshot and eles.

Last edited by LifeInfusion; Feb 24, 2011 at 05:18 PM // 17:18..
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Old Feb 24, 2011, 05:24 PM // 17:24   #16
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if its a spike its not gonna help much. Overtime, it does. Now if they train you all the time, the +10 armor is the least of the other team's problem.

It just requires too much attention that I am not willing to spend

And ye. I only watch their melees to determine which shield to use. So +10 vs human makes it much less a hassle for me. Heck, top 20 monks can be seen being trained with 40/40 set on. What difference could this make?

Last edited by yum; Feb 24, 2011 at 05:31 PM // 17:31..
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Old Feb 24, 2011, 05:49 PM // 17:49   #17
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It will help. +10 is 0.8409x damage vs physicals, piercing, cold. It doesn't matter if it's cracked armor or critical hits, since those reduce by a fixed 20 armor each (1.41x damage).

For invoke:
Invoke does 130 on 80 armor with cracked armor (119-120 on non monks since 60+10+8+10 vs type from shield is 88 with tormentor/blessed). It does 100 on 100 armor monks with cracked armor (60+ 15 disciple's + 15/7 shield + 10 vs type) vs 113 without that typed bonus.
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Old Feb 24, 2011, 07:25 PM // 19:25   #18
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Of course it helps, but my point is if you switch shields (and between staff and shield sets) often, it would just help you with the busy work and would not break the game! If you dont, this change wouldn't even matter.
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Old Feb 24, 2011, 07:51 PM // 19:51   #19
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I do not like this idea. This is one of the last remaining items in game that is still somewhat hard to acquire in an uninscribable version. The damage armor +10 mods should suffice, if they do not for some reason, either get greens or get uninsc shields.
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Old Feb 25, 2011, 12:41 AM // 00:41   #20
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notsigned
ruin my fun of collecting demon shields (and dont say its for profit cuze i dont plan on selling any of them anytime soon)
if u want +10vs demon get the green. if u want +10 vs other creatures, they arent even that expensive. they are like 30-40e tops unless u go for the really rare/nice skins/ or mods(reqs)

on a side note, cheap gold demon shields are not so cheap anymore so unless u find a newb u wont find anything below 100e(talking about +30hp/+45hp^ench/ and -2^ench)
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